![]() ![]() Sapphire wand primary works nice, though personally I miss the ripper effect. Serpent Staff's secondary doesn't really add much to the weapon as it is, it seems like a more accurate version of the main fire, sans health leeching (of course taking into account that this is still a very early version) Firestorm's attack is amazing compared to the original: It's explosive, fiery, and gives that feeling of actually making things go boom. Wraithverge, in my opinion, doesn't really need a lot of change, considering it summons a horde of flesh tearing phantasms. Cleric's mace is alright too, though quite similar, if not the same as, the fighter's axe and shield combo. Quietus' main attack seems rather weak though, when compared to the rest of the fighter's weapons. Fighter is unchanged from the Sarge's version, but he remains as satisfying as he was there. Hellstaff is plain awesome, and fuck yea spreadgun, can't go wrong with that for the Hellstaff though, I may recommend using Heretic II's sounds, as they appear to better suit the weapon, but admittedly that's a nitpick. ![]() Phoenix Rod feels alright untomed, but the flamethrower could have a little more damage to it, in my opinion. Firemace has a pretty satisfying HELL YEA sound, makes it actually fun to use. The Dragonclaw seems to do almost no damage at all I can tell it fits the "chaingun" role, but its fire rate to damage ratio doesn't make it a viable weapon unless it's tomed. For this weapon I'd recommend a slower fire rate with higher damage to balance, more akin to its vanilla behavior tomed, I'd recommend making its explosions a few tics faster, so that enemies can't as easily avoid them and to give them functionality in open spaces, not only crapmed corridors. The crossbow especially, firing faster and doing less damage makes it, in what I experienced, a less desirable weapon than the wand. On the other hand, the Ethereal Crossbow and Dragonclaw feel quite lacking. Compared to vanilla, it has weight and a very gratifying oomph to every shot, and that makes it a weapon that's actually satisfying to use. The Elven Wand feels amazing, both normal and tomed versions. I'm not trying to cheat people out of their work.īrutal Hexen RPG: V3 Fighter Demo - *removed* If you notice that I haven't credited something properly, please let me know. Randy Heit - Decorate bases on ZDoom Wiki Seidolon - new stuff (will specify eventually) Sergeant Mark IV - brutal hexen stuff (will specify eventually) Seidolon - title graphics, minor edits of blue shadow's stuff, black box in main menu Seidolon - edits from the Free Sound Library ![]() Raven software - stuff from, heretic, hexen, and hexen 2 Neoworm - heretic staff swing, cleric and fighter shields Seidolon - sabreclaw gibs, purple flares, some spark recolors, crossbow powered sprites, some tracer recolors, cleric and corvus kick, mage red lightning hand, combined cleric mace and shield, captured elf (unused) Base: Brutal HeXen Beta 1 (Thank you Sarge)
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